[Blender 3.2] How to bake to texture

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Dotec
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[Blender 3.2] How to bake to texture

Post by Dotec »

First of all I set up some objetcs for the tutorial. Here we can see the monkey head and a simple plane (scaled x2)

Image

Now I create a new material, give it the diffuse bsdf shader.

Image

Now I go to the 'Render properties' and change the render engine to Cycles, Devide to GPU Compute and change the Min Samples to 2048

Image

Now we have to create a texture. Go to the UV Editing tab, click Image > New
Give it the name 'bake_to_texture' and unselect Alpha

Image

Now go to the 'Shading tab' (it's on top of your blender window, besides Layout, Modeling, etc
Click on 'Add' and search for image texture. Click on the small image icon and select your created image. Make sure the block is highlighted with a white frame, just like in my picture

Image

Now we go again to the Render properties, scroll down, open the 'bake' field and set the bake type to ambient occlusion, unselect 'Clear Image' and set Margin size to 2px.Now press the big 'Bake' button. It will take some time and you will see the result on the left
Image

And now you are done. On the left side you can now go to Image > Save as > File format Targa.
To watch your result in blender, you can connect the image with the diffuse shader

Image
Image
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Life is just a game, but atleast the graphics are awesome!
User avatar
Dotec
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Posts: 52
Joined: 30. Sep 2023 19:20
Location: Stuttgart, Germany
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Re: [Blender 3.2] How to bake to texture

Post by Dotec »

Image
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Life is just a game, but atleast the graphics are awesome!
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