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[Blender 3.5] How to create a rim based on a blueprint

Posted: 30. Sep 2023 23:07
by Dotec
For this tutorial I downloaded a blueprint for a volvo construction rim. You can download it here:
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First of all, let's add this image. Go to the front view (numpad 1) and press shift a. Then go to Image > Background.

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After that, we have to move it a bit down. Press g then z. Use the number I show in the picture.

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Then let's create a simple plan. Pres shift a and go to Mesh > Plane

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Now we only want 2 vertices, not 4. let's scale it all to y zero. Go to Edit Mode, select all (press a), press z then y then 0. After that press alt m to merge them. Or go to the top menu > Mesh > Merge > By Distance

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Now we have to move it into place, select all, press g and move it like in the picture

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Now select only the right vertice.

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And move it to the left.

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Now we use extrude. Press e and use x or y to move it.

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Continue with extrude

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After that we have this mesh. If you want to fill a hole (probably the last piece) select both vertices and press f

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Now we add a Screw Modifier

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Change the Axis to x

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Set the Steps Viewport to 28

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Apply that all

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Now add the Weighted Normal modifier. Set the Weighting Mode to Face Area & Angle and select Keep Sharp

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Now we have to enable Auto Smooth. Set it to 70°

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Almost done. Now we bevel the edges a bit. In Edit Mode go to Edge Selection. Click on one edge, hold shift alt and click on the edge next to that.

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Now go to the front view, change the viewport shading (Look above the colored y x z axis there are a few balls). Now press Ctrl b and move the mouse cursor

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Looks good. Now continue with the other edges.

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It will now look like this.

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Let's do that with the other edges (Don't forget to select the inner edges too)

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And you're done!

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Re: [Blender 3.5] How to create a rim based on a blueprint

Posted: 30. Sep 2023 23:13
by Dotec
placement for video tutorial